Use Cases
Use Cases
Use Cases
How a 4,500-person company scaled a rebrand across twenty designers
How a 4,500-person company scaled a rebrand across twenty designers
How a 4,500-person company scaled a rebrand across twenty designers

FLORA
A 4,500-person operations technology company came through the first rebrand in its history last year. It had lived for years on essentially one color and one mascot, and now had a full visual system to hold.
The creative director who runs its brand team says the rebrand gave them a great deal more to hold. "We have all of a sudden more tools in our toolkit for our visual identity than we’ve ever had before."
The creative work runs through a team of twenty, split four ways: comms design, brand design, digital design, video production. They are distributed around the world. The rebrand landed on all of them at once. "Thousands of assets that our international teams use needed to be updated quickly, and we had a much more robust visual identity system that the team was familiarizing themselves on, while supporting the day-to-day needs of the business." This is a marketing organization that ships roughly twenty customer story videos a year, so producing at volume is not the hard part. Changing its own face while continuing to do so was new.
"How do we scale that?"
The new system is dense and deliberately hard to counterfeit: a low-poly 3D illustration style, technical drawings, low-poly wireframes, metallic rewards badges, and ambient motion added to the existing photography library. The illustration style, he says, is "very distinctive and ownable" and "helps us communicate abstract elements across the brand."
The style that made the identity ownable was a 3D style, and on a twenty-person team exactly one person, the motion designer, had native 3D capability. "Outside of just our motion designer who has those 3D capabilities, how do we scale that? How do we enable everyone across the twenty members of the brand creative team to develop on-brand illustrations for the work that we’re doing?"
The style was new, the timeframe was tight, and the only fluent executor of it was one person. The obvious fix is to route every illustration through them, which is a queue, and a queue was the one thing the company’s operating values would not tolerate.
The variation showed up during crunch. "In the middle of crunch time, I saw that there was a lot of variation in how we were using our spot illustration style."
Why it held
Two things made FLORA stick.
The first is that it held a version. The team had been in FLORA for over a year by then, "to centralize our AI workflows, demonstrate our processes, and test out new models as they became available." What changed during crunch was that he stopped using it to make images and started using it to store judgment. A Technique packages a workflow into one object a colleague can drop into their own workspace: the prompt engineering, the reference images, the chain of nodes.
"Techniques have been an unlock for me as CD. I can train the workflows, test them, and deploy them to our workspace so everyone has access to the creative execution I’ve set." And then, crucially, he can revise it. "It’s as simple as updating the Technique and flagging in Slack to the team that there is an update that addresses new use cases or overall production challenges that arise."
The second is that the work stayed visible. FLORA canvases are legible to anyone who opens them, which matters for a team spread across time zones. "Having our canvases available for the team unlocks new ideas and ways of working that team members can see by keeping our workflows out in the open." Nobody scheduled a training. People read each other’s canvases.
"That’s how I’m scaling the creative direction"
The loop is short. A designer needs a piece of field equipment rendered a specific way. They pull the Technique into their workspace, find a reference image, drop it in. Out the other side comes a transparent PNG in the house illustration style, ready to place. "And that’s how I’m scaling the creative direction."
On the version he was running in late July he puts the hit rate at "probably 75 to 90 percent," with occasional small refinements after. "And we’re all stepping in the same direction."
The company’s own product design team tried to reproduce the workflow and could not. "The devil’s in the details. Anybody could rip off our typeface, anybody could rip off our icons, anybody could rip off this. But it’s not easy."
A 75-to-90 percent hit rate is also a ten-to-twenty-five percent miss rate, and the misses land back on a designer. Every Technique still traces back to his own art direction, encoded by hand through what he calls trial and error.
A colleague on the comms team drew the line plainly. "We all sit on the creative side of AI and we all know that it doesn’t do nuance very well. There are some things that it does great, but on the creative side of the house, it’s not as effective."
The Technique moved illustration out of one person’s hands without moving it out of one person’s standard. The team has since wired FLORA’s MCP into the tools around it: a custom Google Slides script that lets anyone in Google Workspace generate an on-brand illustration inside the deck they’re already building. Figma is next.
Eliminating bureaucracy
"One of our values is about eliminating bureaucracy, where we want to empower everyone on the team to have autonomy in their work. While we have brand standards and needs for consistency, we want to enable our teams to meet the demands of the business in real time."
"We have a distributed model of Creative that isn’t reliant on a single person’s view. This means that we want to take good ideas and make them real, no matter the source. We’re much more collaborative and iterative than many Creative organizations as a result." A team built that way needs consistency without a gatekeeper. A Technique is one answer: the standard travels with the work instead of sitting in front of it.
A 4,500-person operations technology company came through the first rebrand in its history last year. It had lived for years on essentially one color and one mascot, and now had a full visual system to hold.
The creative director who runs its brand team says the rebrand gave them a great deal more to hold. "We have all of a sudden more tools in our toolkit for our visual identity than we’ve ever had before."
The creative work runs through a team of twenty, split four ways: comms design, brand design, digital design, video production. They are distributed around the world. The rebrand landed on all of them at once. "Thousands of assets that our international teams use needed to be updated quickly, and we had a much more robust visual identity system that the team was familiarizing themselves on, while supporting the day-to-day needs of the business." This is a marketing organization that ships roughly twenty customer story videos a year, so producing at volume is not the hard part. Changing its own face while continuing to do so was new.
"How do we scale that?"
The new system is dense and deliberately hard to counterfeit: a low-poly 3D illustration style, technical drawings, low-poly wireframes, metallic rewards badges, and ambient motion added to the existing photography library. The illustration style, he says, is "very distinctive and ownable" and "helps us communicate abstract elements across the brand."
The style that made the identity ownable was a 3D style, and on a twenty-person team exactly one person, the motion designer, had native 3D capability. "Outside of just our motion designer who has those 3D capabilities, how do we scale that? How do we enable everyone across the twenty members of the brand creative team to develop on-brand illustrations for the work that we’re doing?"
The style was new, the timeframe was tight, and the only fluent executor of it was one person. The obvious fix is to route every illustration through them, which is a queue, and a queue was the one thing the company’s operating values would not tolerate.
The variation showed up during crunch. "In the middle of crunch time, I saw that there was a lot of variation in how we were using our spot illustration style."
Why it held
Two things made FLORA stick.
The first is that it held a version. The team had been in FLORA for over a year by then, "to centralize our AI workflows, demonstrate our processes, and test out new models as they became available." What changed during crunch was that he stopped using it to make images and started using it to store judgment. A Technique packages a workflow into one object a colleague can drop into their own workspace: the prompt engineering, the reference images, the chain of nodes.
"Techniques have been an unlock for me as CD. I can train the workflows, test them, and deploy them to our workspace so everyone has access to the creative execution I’ve set." And then, crucially, he can revise it. "It’s as simple as updating the Technique and flagging in Slack to the team that there is an update that addresses new use cases or overall production challenges that arise."
The second is that the work stayed visible. FLORA canvases are legible to anyone who opens them, which matters for a team spread across time zones. "Having our canvases available for the team unlocks new ideas and ways of working that team members can see by keeping our workflows out in the open." Nobody scheduled a training. People read each other’s canvases.
"That’s how I’m scaling the creative direction"
The loop is short. A designer needs a piece of field equipment rendered a specific way. They pull the Technique into their workspace, find a reference image, drop it in. Out the other side comes a transparent PNG in the house illustration style, ready to place. "And that’s how I’m scaling the creative direction."
On the version he was running in late July he puts the hit rate at "probably 75 to 90 percent," with occasional small refinements after. "And we’re all stepping in the same direction."
The company’s own product design team tried to reproduce the workflow and could not. "The devil’s in the details. Anybody could rip off our typeface, anybody could rip off our icons, anybody could rip off this. But it’s not easy."
A 75-to-90 percent hit rate is also a ten-to-twenty-five percent miss rate, and the misses land back on a designer. Every Technique still traces back to his own art direction, encoded by hand through what he calls trial and error.
A colleague on the comms team drew the line plainly. "We all sit on the creative side of AI and we all know that it doesn’t do nuance very well. There are some things that it does great, but on the creative side of the house, it’s not as effective."
The Technique moved illustration out of one person’s hands without moving it out of one person’s standard. The team has since wired FLORA’s MCP into the tools around it: a custom Google Slides script that lets anyone in Google Workspace generate an on-brand illustration inside the deck they’re already building. Figma is next.
Eliminating bureaucracy
"One of our values is about eliminating bureaucracy, where we want to empower everyone on the team to have autonomy in their work. While we have brand standards and needs for consistency, we want to enable our teams to meet the demands of the business in real time."
"We have a distributed model of Creative that isn’t reliant on a single person’s view. This means that we want to take good ideas and make them real, no matter the source. We’re much more collaborative and iterative than many Creative organizations as a result." A team built that way needs consistency without a gatekeeper. A Technique is one answer: the standard travels with the work instead of sitting in front of it.