Changelog
Latest product updates
Latest product updates
Quality of Life
This week puts you back in control of the canvas: stop any generation mid-run, rework your node graph faster, and share an exact spot on a canvas with a single link. Other improvements: you can change your own account email, and Decks picks up text links, layer copy-paste, and a roomier editor.
New
Cancel a generation mid-run — stop any in-flight generation and clear it instantly. A Cancel button sits beside Run all whenever something is running, with matching options in the canvas right-click menu and each queue row's “…” menu. The node snaps back to its pre-run state and a late result never lands on it — so you are never stuck waiting out a run you didn't mean to start.
Change your email address — update your primary email from account settings yourself; your account keeps all of its projects and data under the new address.
@-mention your uploads in chat — images you drop into the chat composer now appear in the @ menu under “Uploads,” so you can reference them by name: “update @my_logo.png to match @reference.png.”
Copy a link to a canvas selection — select two or more nodes (or a single node or field from the right-click menu) and copy a share-aware link. Whoever opens it lands right on that selection, Figma-style.
Share a link to a workspace — hover a workspace in the switcher to copy a link that opens FLORA directly in it — handy when you work across several sub-workspaces.
Deck text links & a bigger deck node — highlight any text in a deck and drop a URL into the new “Links to” field, and edit on a deck node that is now 1.5x larger on the canvas.
Copy and paste deck layers — right-click a Decks layer to copy it and paste it onto another slide, keeping its formatting and position.
Grok in Open in Agent — the Open in Agent dialog adds Grok Bot and Grok tabs, each opening with your project prompt prefilled.
Improved
Smarter bulk connections — connect a mixed selection (say an image and a text block) to another node in one go. Bulk drops are now all-or-nothing and tell you why a connection won't fit, instead of silently dropping it.
Faster graph rewiring — merge input bundles onto a different node type, copy a bundle with Option, and duplicate outgoing wires, so rearranging a canvas behaves the way you expect.
“Clear node” keeps your setup — clearing a node now wipes only its output and keeps the model, parameters, and prompts, so you can duplicate a canvas, clear the results, and reuse the whole setup for the next project.
A quieter canvas for power users — two new preferences (Account → Preferences → Canvas) let you hide model logos on nodes and collapse input handles.
Continue chat media on the canvas — open media generated in chat straight into a project, with clearer media-toolbar tooltips along the way.
Resizable chat panel — drag the side-panel chat to the width you want; it is remembered per browser.
New chat in a new tab — Cmd/Ctrl-click (or middle-click) any “New chat” control to open a fresh chat in a new tab.
Clearer deck editing — the editor's small X is now a labeled “Save and Close” button, and a node's Tools dropdown scrolls instead of getting clipped off-screen.
Fixes
The canvas recovers on its own from a lost graphics context instead of crashing the app.
Fixed corrupted canvas text that could leave a stuck “Inpainting” header.
Downloads from the share modal keep their file extensions.
A click-then-drag on a node is no longer mistaken for a double-click.
The deck editor no longer renders below the top of the window, and version-refresh toasts stay clickable.
You can now add images to an Element created from the library without an active project.
Editor
3D takes center stage this week: bring your own models in five new file formats, generate with two new 3D engines, and reach for Claude Opus 5.5 on any node. We also made Explore more inspiring and cleared out the bugs that got in your way.
📦 New
3D imports, unlocked — Bring your own 3D models in glTF, OBJ, STL, PLY and USDZ, not just FBX. Each file is converted and prepared automatically so it drops straight onto the canvas, ready to view and build on.
Tripo P2 & Meshy 7.1 — Two new models join the 3D node. Tripo P2 adds fine control over texture quality and face count; Meshy 7.1 brings smart-topology and low-poly modes with higher-resolution geometry — so you can dial in exactly the mesh you need.
Claude Opus 5.5 — Anthropic's newest model is now available, with Low, Medium and High thinking levels so you can trade speed for depth on your most demanding creative and reasoning work.
Remix in Explore — See something you love in Explore? Remix opens Create already seeded with that post's first turn, so you can start riffing on it in a single click.
Reference inputs in Explore — Published outputs now reveal the reference inputs behind them, making it easier to see how a result was made and reuse the approach.
More canvas control for agents — Agent and API workflows can now update and remove canvas nodes, arrange them into rows, columns or grids, and auto-fit note text to its content.
🧠 Improved
A richer Explore feed — Explore now alternates verified and regular posts and surfaces more work per creator, so the feed stays fresh and varied.
Sharper Seedance 2.5 video — Seedance 2.5 now defaults to high bitrate, so your generated video looks crisper straight out of the box.
Clearer API Keys page — When you reach the active-key limit, the page now explains it instead of quietly hiding the Create API Key button.
Cleaner labels — “Project Chat” and “Decks” (formerly “Slides”) are renamed for clarity across the canvas.
Smoother large canvases — Panning and hovering stay fluid even on projects packed with nodes.
Steadier Create reference gallery — Pinterest imports, queued refinements and recovery from stuck states all work more reliably.
🛠 Fixed
Fixed unexpected sign-outs that could happen after an authentication token timed out — you stay logged in.
4K video renders no longer time out before they finish.
On mobile, reaching a video limit now shows the upgrade option instead of an error.
The canvas Library stays open while you work in stacked dialogs.
Zoom-to-fit now frames tightly grouped content correctly.
Generations are no longer marked as failed when they actually started successfully.
The Create navigation tooltip now correctly reads “FAUNA.”
This week FLORA's 3D nodes grew up into a real production tool — export straight to Blender, Unity, Unreal, and USDZ, with proper environment lighting on the viewer. Decks graduated too: share one as a public link, present it fullscreen, or have an agent build it for you. On top of that: a new Notes node, prompt dictation, Remix from Explore, and a developer API playground at /api.
New
3D export to your production tools — download a quick GLB, or open the new Export dialog to pick format and texture size, with one-click Blender, Unity, and Unreal FBX presets. Send models into your existing pipeline with the right up/forward axes and scale, plus USDZ, glTF, GLB, and clip export — no more re-fixing orientation on the other side.
Environment lighting for 3D — a studio fallback, CC0 HDRI presets, custom HDR/EXR import, and exposure controls, all remembered in your view. Light a model the way you want and get consistent captures and thumbnails every time.
Share a deck as a public link — deck nodes now get a public link anyone can open, page through with thumbnails, arrows, keys, and the wheel, with videos playing and 3D layers orbiting live. Present opens the same fullscreen playback. You can also build a deck end-to-end with an agent through the MCP.
Notes node — a long-form, scrollable text block for documenting a project right on the canvas, resizable on both axes. Readable and writable by agents through the public API and MCP, so your notes travel with the work.
Remix from Explore — signed-in viewers get an inline Remix composer under any post; type a prompt and land in Create with it already sent and the post's image attached as a reference. Explore now also shows the reference inputs behind a published output.
Prompt dictation — a mic button on prompt inputs turns speech into text using your browser (Chrome, Edge, and Safari). Talk out an idea instead of typing it, hands-free.
Finished-generation emails — start a canvas or FAUNA generation, leave the tab, and we'll email you a link back to the project once it completes (batched per project). Kick off a long render and step away without babysitting it.
Developer API playground at /api — an in-app catalog of every public-API model with a per-model page to run it in a playground, read its docs and schema, and see your run history. Try a model and grab working API calls without leaving FLORA.
One API key across workspaces — a single key can now cover many workspaces with per-workspace read, write, and billing permissions. Least-privilege access for scripts and integrations that span more than one workspace.
Writer brand-voice connector — workspace admins can add a Writer key in Settings → Integrations, then Check or Rewrite any text node against their brand voice. Keep on-brand copy right inside the canvas.
LoRA training and generation over API & MCP — train a reusable LoRA Style and apply it through the API and MCP using the same pipeline as the web app. Build and reuse custom styles programmatically, with results that match the product.
Recent projects on Home — signed-in Home now shows your four most recently edited projects above the community feed, with a link to view all.
Improved
3D nodes work with techniques and show in Library — 3D nodes can now be technique inputs and outputs on the canvas, and 3D previews appear in your Library history.
Fashion Studio opens directly — entering Fashion Studio now resumes your last studio project (or starts a fresh one) instead of dropping you on a tools grid.
Cleaner Add Node menu — editors and canvas tools are grouped in a 4-up grid, Slide Deck is now "Slides," and search copy is clearer.
Seedance 2.5 editing mode — choose reference, editing, or extension for a Seedance 2.5 run instead of always getting reference mode.
Clearer generation errors — media-constraint rejections, Kling subject requirements, and rejected-source-video messages now show the actual reason, and credit-shortfall notices link to "About FLORA credits" instead of a generic upgrade prompt.
Deck editor polish — a quality-of-life pass with design fixes, instant page cuts, and a hover preview card on the Slides add-node button.
Fixed
Sign-in no longer shows a black screen or bounces when auth is slow — you get a proper fallback instead.
Enhance Prompt works again after a production regression.
Fixed a canvas error that could appear when selecting nodes that had a saved seed.
Downloaded tiles are now named by their real format, so your OS can preview them.
Reference imports in Create surface real failures instead of quietly reporting success.
Mobile: Connect Apps cards stay on-screen, chat inputs no longer trigger iOS zoom, and a duplicate chat title is gone.
Generated output keeps its aspect ratio when you change the size on an idle node.
PDFs are validated before mounting, so an oversized file no longer leaves an empty node.
3D: fixed a broken thumbnail in the app-mode nav, made fullscreen lighting and menus scroll, and preserved material maps on copy/paste.
Decks: the filmstrip no longer clips slide thumbnails, and the empty deck node stays put after you add it.
Director can now hit an end frame, follow a soundtrack, and stream in 1080p. Your trained styles get a real home in the Library — with folders, covers, and workspace sharing — and the dashboard is rebuilt around tools, with universal search and project folders. Plus one-tap edits on Generate, projects on your phone, and a big batch of canvas and collaboration upgrades.
New
Director 1.1 — open a session on a first frame and steer it toward an end frame, play to an audio clip, and add new keyframes or clips on any direction mid-stream. Streams natively at 1080p (at 2× the credit rate), and sessions can now run up to 15 minutes. Recorded clips save as a flat MP4, so they open cleanly in DaVinci Resolve, Premiere, and QuickTime.
A tool-first dashboard — the sidebar is regrouped around creating, your content, and Tools — where Fashion Studio, Bulk Generate, Pose, Realtime, and Editor Mode now live. A universal search palette finds anything (project results show thumbnails and open in a new tab), and a unified Library page brings your assets together. Projects get their folders back, plus drag-and-drop, multi-select, right-click menus, and pinning. New project, New Technique, and Request a Technique are always one click away; the sidebar footer shows which workspace you're in, with pinned workspaces first in the switcher; and a new MCP entry links to setup guides for Claude, Cursor, and Codex.
Remove background, Mark up, and Video on Generate — three new one-tap actions on any image result. Remove background gives you a clean cutout, Mark up lets you draw a region or pick a detected object and describe the change, and Video adds the image as a reference and switches the composer to MiniMax H3 Max Turbo — now Generate's default video model. After your first result, a light nudge points out the tools you haven't tried yet.
Node tags, a project inbox, and pinned comments — a project-scoped notification bell lives on the canvas, and you can #-tag any node in a comment — clicking the tag selects and centers it. Comment threads placed on a node now move with the node; drag one off to detach it.
Color tags and downloads in Review Mode — color-tag generations as you review, filter the set by color, and download the filtered group as a zip without leaving Review Mode. Review generations now brings in every history variant on a node, not only the one it's currently showing.
Bria Ad Delayer — hand it a finished, flat ad and get it back as editable layers — background, product cutout, and copy — each landing as its own image on the canvas. In the image-to-image picker at a flat $0.37 per request.
Shift-drag to reroute wires in bulk — Shift-drag from an output to move every connection leaving it to another output in one motion, or Shift-drag an input to move a node's whole incoming bundle. Snaps to compatible handles or the node body.
Drop to replace — press Replace on a node, then drag a same-kind node, a sidebar or history asset, or a file from your desktop straight onto it. No more download-and-reupload.
Animation playback on 3D nodes — models that carry animation clips get Play/Pause, a clip picker, and Loop, right beside Photo, Video, and Sheet.
Improved
MiniMax H3 Max Turbo at 1080P — now offered alongside 480P and 768P for text-to-video and image-to-video. H3 Max's aspect-ratio Auto option and prompt-expansion tiers (Disabled / Balanced / Quality) are labeled to match.
Mention techniques with # in Fauna chat — type # to pick one of your techniques or a community technique and drop it into the conversation as a chip.
Create shows its thinking — watch the model's latest thought as it works and expand the full trace, with less play-by-play between tool calls. The + menu can attach a reference straight from your library, and Create now reconnects on its own if the stream drops.
Smarter canvas placement — nodes that Fauna or Create add to a canvas no longer land on top of your existing work.
Keyboard navigation in add-node search — Up and Down to move through results, Enter to add — just like the model dropdown.
Home feed scrolls infinitely — no more Load more on Home and profile Images. Verified creators are no longer capped at three posts per page.
Fashion Studio, refocused — seven tools retired (Multi-Angle Shoot, 360 Model Video, Concept, Fabric Swap, Garment Swap, Model Maker, Photo Shoot) and the onboarding tour rebuilt around the eight that stay. Projects that used a retired tool keep its tile, marked deprecated.
API and MCP on the Free plan — API keys and MCP access are now available to Free workspaces, with an install guide on an empty canvas.
Anyone can add Slack — any workspace member can connect Slack from Settings — admin permission is no longer required.
Batch Generate — a Watch how it works link in the page header, and after importing four or more compatible assets you'll be offered a batch run.
Fewer New badges — the model picker's New badge now lasts 14 days instead of 30, and stale badges are gone from the Integrations tab and Export node.
API & MCP
Batch generation from MCP — start a batch of generations in one call with flora_create_generations, and read the whole batch back with flora_list_generations by run ID. Hosts that support MCP Apps render it as a live board.
Share a project by link from the API — three REST endpoints (and client.projects.sharing in the SDK) with the same permissions and link semantics as the canvas Share tab, plus matching MCP tools: flora_share_project, flora_get_project_sharing, and flora_update_project_sharing.
3D generation over MCP — model3d runs end-to-end with text metadata, preview images, and a GLB download link.
Sourced generations and member lists — POST /generate accepts reference_node_ids so API generations stay wired to their sources, and GET /workspaces/{id}/members lists workspace members.
Fixes
Custom voice uploads now tell you what went wrong (unsupported file type or over 10 MB) instead of showing an empty review screen.
Hitting an admin-set per-member usage limit fails immediately with a clear message instead of appearing to hang.
A tab left open across a deploy now offers a one-click refresh instead of “This node failed to render.”
Free workspaces on Generate see the upgrade prompt before a video submit, rather than a failed run.
Viewers opening a link-shared project no longer get the “choose a workspace” modal.
Org admins with an analytics assignment can open Settings → Analytics even with subworkspaces off.
Leaving inpaint or outpaint restores the node's previous model, and switching models keeps upstream inputs in order.
Image nodes no longer crash when browser storage is full, and expired workspace invitations are hidden from the switcher.
Referrals survive cross-device checkout, and picking an empty-state example on Generate keeps the deep-linked model.
Review Mode grid rows no longer overlap, and Generate result trays stay usable on small images.
Mobile: previous Fauna threads load on project pages, chat pickers open above the composer, and the skills panel stays on screen.
The comments discovery nudge's Got it button is clickable again, SVG outputs render in technique app mode, and technique pages load reliably.
Use Cases
Use Cases
Use Cases