FLORA Update

From canvas to creative platform: our first half of 2026

From canvas to creative platform: our first half of 2026

FLORA

Every release in 2026 has been focused on one goal: building the creative system of the future. None of it was a teaser or a beta preview. These are real features, live on the canvas and platform today.

So here's the full picture: what we shipped, why it matters for your work, and where we're headed next.

From a canvas to a creative platform

In January, FLORA was a canvas: the best place to generate, connect, and compose across every model worth using. By June, it had become something closer to creative infrastructure. A place where work gets made, then systematized, automated, and reachable from anywhere your team works.

Each feature is designed around a stage of the actual work. Here's how they fit into the creative process.

Create without boundaries

Creative work is at a serious breaking point. There's more slop than ever, the bar for quality keeps climbing, and timelines keep shrinking. Teams are asked to make better work, faster, without more people to make it.

The limit on great creative work usually isn't (good) taste or ideas. It's volume: the hours, the repetition, the sheer number of assets a single brief demands. So we built features that take the repetitive work off your plate and keep your creative context intact.

  • Techniques: build a workflow once, then run it a hundred times or hand it to a teammate. Open any Technique to see the workflow underneath, detach it into raw nodes, or build your own with Technique Builder. A workflow can become a system for future projects, or part of a deliverable.

  • Batch Node: perfect for those moments when you need hundreds of generations at once. Thirty products with all the colorways? Restyle all of them in a single run.

  • Elements: reusable reference sets that keep a character, a product, or a look consistent across every generation. We shipped it early in the year and kept improving it throughout the year.

  • Document Node: drop in the brief itself, whether it's a PDF, a spec, or a script. FLORA reads the details and pulls that context straight into your workflow.

Precision across every dimension

Everything starts with the four modalities on the canvas, text, image, video, and audio. Generating them is easy now. Getting the details right is the hard part, and the part that counts.

That’s why we built controls that go past a single dial, down to every dimension of the work.

  • Layer Editor: a real layer editor that gives you upgraded controls over your images, with custom typography, precise tracking and spacing, and the controls creative teams actually need.

  • Inpainting & Outpainting: paint and edit around the parts you want, extend different parts of an image or remove things that aren’t fitting with the scene. Now with better reference prompting, so you can be specific about the change.

  • Action Node: a deep library of actions to transform anything on the canvas: upscale, restyle, convert, correct. Each one drops into your workflow as its own step, so your edits live right alongside everything else.

  • Audio Node: sound is now a native part of the canvas. Generate it, compose it, add subtitles, even train a consistent voice, and connect to your text, image, and video nodes.

Use FLORA however, and wherever, you work

A creative platform earns the name when it bends to how you already work. Our goal is to continually prove why FLORA is the best way to do creative work. FLORA meets you wherever you think, in whatever way you want to work, alongside whatever you already use. And we’re only getting started.

  • FAUNA: your agent on the canvas. Describe what you want and it builds the workflow, choosing which models to reach for, how to sequence the nodes, and what gets you the best result.

  • MCP + API: FLORA is now callable from wherever your team works. Run a Technique from inside Claude, wire generations into your own pipeline, or trigger the canvas from your own stack.

  • Google Drive + Dropbox: pull assets in and push finished work out without ever leaving your real library.

  • Import & Export: your work moves in the formats your team already uses, including video upscaled to 8K on the way out.



Everything listed is live in FLORA, and it's the clearest signal of how we work: fast, in the open, on the real problems. All of it points at one thing: putting more range, more speed, and more control in the hands of the people who make the work.